Square Enix Undergoes Mass Layoffs As It Reorganizes to Consolidate Development in Japan - IGN

Square Enix Undergoes Mass Layoffs As It Reorganizes to Consolidate Development in Japan - IGN

2025-11-09Technology
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Elon
Good morning norristong, I'm Elon, and this is Goose Pod for you. Today is Sunday, November 09th. A day for big moves and bold strategies, which fits our topic perfectly.
Taylor Weaver
And I'm Taylor Weaver. We're diving into a major narrative shift in the gaming world: Square Enix is undergoing mass layoffs as it reorganizes to consolidate its development back in Japan.
Elon
It's a classic consolidation play. Cut the underperforming divisions and refocus on the core. They're cutting over a hundred jobs in the UK, more in the US. It's brutal, but sometimes you have to amputate to save the body. The Western studios weren't delivering.
Taylor Weaver
I see it as the end of a chapter in their story. They tried to write a global epic, and now they're editing it back down to a more focused, national tale. This isn't just a random event, it's part of a pattern that started back in 2022.
Elon
Exactly. They already offloaded Crystal Dynamics and Eidos-Montreal to Embracer Group. If a part of your machine isn't working, you sell it for scrap or to someone who thinks they can fix it. They kept a few Western franchises, like Life is Strange, but the message is clear.
Taylor Weaver
Right, they're curating their playlist. They're saying, 'This is our sound now.' But this isn't happening in a vacuum. The entire video game industry has lost something like 45,000 jobs since 2022. It's a massive, industry-wide correction. This is just Square Enix's verse in that sad song.
Elon
Correction is the right word. The post-pandemic boom was unsustainable. Too many companies got bloated, development costs skyrocketed, and now reality is setting in. Microsoft, Sony, EA, they're all making similar cuts. It's a winter for the industry, and the leanest companies will survive.
Taylor Weaver
And it's the junior staff who are feeling the frostbite the most. I read that junior-level positions are becoming almost non-existent. It’s heartbreaking because you’re losing a whole generation of storytellers before they even get to tell their first story. The industry is losing its seed crop.
Elon
That's a sentimental view. The market is just selecting for the most effective talent. Let's look at the history. Square Enix’s big Western experiment started in 2009 when they bought Eidos. They wanted to be a global player, but the results were mixed at best. Mediocrity is a market killer.
Taylor Weaver
Oh, I remember that! It was such a huge deal. They got these iconic Western brands like Tomb Raider and Deus Ex. It felt like this amazing crossover event was about to happen. The story was supposed to be about two powerhouse cultures merging to create something new and incredible.
Elon
But the synergy never materialized. They produced expensive games that underperformed, like Marvel's Avengers. So in 2022, they sold off Crystal Dynamics, Eidos Montreal, and a catalog of over 50 games for just $300 million. That's a fire sale price for IPs like Tomb Raider.
Taylor Weaver
Three hundred million sounds like a lot, but for what they got, Embracer Group basically went thrift shopping and found a designer handbag for a fraction of the price. Tomb Raider alone has sold over 85 million copies. It signals that Square Enix felt those studios were a liability, not an asset.
Elon
They were a distraction from the core mission. And now, they're doubling down on efficiency with technology. Their plan to have 70% of Quality Assurance work handled by generative AI by 2027 is the most interesting part of this. It's a bold, necessary step into the future.
Taylor Weaver
Okay, that is a fascinating plot twist. They're not just changing their cast of characters, they're changing how the story is written and edited. Moving QA to AI is a strategic signal. It says they believe a machine can ensure quality better, or at least more cheaply, than a human.
Elon
It's not about 'better,' it's about 'faster' and 'more efficient.' Human QA is slow, expensive, and repetitive. AI can run millions of simulations, find bugs humans would miss, and do it 24/7 without a coffee break. This is how you scale excellence and reduce bloat. Other companies will follow.
Taylor Weaver
It's definitely a bold strategy, and it fits the narrative of a company retreating to its core and fortifying its walls with technology. They're building a fortress of Japanese development, and the AI are the new sentries on the walls. It’s very sci-fi, very efficient, but also a little sterile.
Elon
Sterile? It's smart. They are a Japanese company. Their greatest successes, their core identity, comes from JRPGs. They tried to compete in the Western market and failed to dominate. Now they're refocusing on what they're best at. It's not a retreat, it's a strategic concentration of force.
Taylor Weaver
I see it as a huge risk, though. They're betting their entire future on one genre and one cultural perspective. The global audience is diverse, they want different stories. By pulling back from the West, they're telling a huge chunk of their audience, 'we're not focused on making stories for you anymore.' That feels like a breakup.
Elon
You're thinking like an artist. Think like a CEO. The conflict isn't between cultures, it's between profit and loss. The Western divisions were a financial drain. Their Japanese-developed games are their money printers. The tension is between a romantic ideal of global creativity and the cold, hard math of business reality.
Taylor Weaver
But the best stories have both heart and a good structure! You need both. By relying so heavily on AI for QA, for instance, you risk losing the human touch. An AI can spot a bug, but can it tell you if a joke isn't funny? Or if a dramatic moment doesn't land emotionally? That's where human feedback is irreplaceable.
Elon
You're underestimating the technology. Soon, AI will be able to analyze sentiment and pacing better than any focus group. The real conflict is between clinging to old, inefficient methods and embracing a future where technology streamlines the creative process, making it cheaper and faster to bring ambitious visions to life.
Taylor Weaver
I guess the fundamental conflict is about what 'quality' even means. Is it a technically flawless product, free of bugs? Or is it a resonant emotional experience? Square Enix seems to be betting everything on the former, and I'm just not sure that's a story that will have a happy ending for players.
Elon
The immediate impact is a leaner, more focused company. Their stock might take a short-term hit from the restructuring costs, but for long-term growth, this is the right medicine. They can now pour all those resources into their Japanese studios, which are their proven winners. More focus means better games.
Taylor Weaver
But the impact on people is devastating. You have hundreds of talented developers now out of work. And what about the games they were making? This creates a culture of fear and instability. It also impacts the games that are left. Franchises like Life is Strange and Just Cause are now orphans in a way.
Elon
They're not orphans, they're just managed by a smaller, more efficient team. The impact on game development will be positive. Less bureaucracy, faster decisions. The bigger impact is on the industry. This move forces other companies to look at their own bloat and ask if they need to make similar cuts. It raises the bar for performance.
Taylor Weaver
I've seen some fan reactions, and they're not happy. People are saying things like, 'Stop making weird action RPGs and go back to what we loved.' There's a clear disconnect between the company's strategy and what a segment of the audience wants. This move could alienate their Western fanbase even further.
Elon
The vocal minority on the internet doesn't drive sales. Financial reports do. And their recent digital entertainment sales were down. This is a direct response to that. The impact they care about is on the bottom line, and this move is designed to fix it. The market will reward them for it.
Elon
The future for Square Enix is clear: fewer, bigger, Japanese-made hits. They will leverage AI aggressively, not just in QA but in development, to control costs and accelerate timelines. Expect them to double down on their iconic franchises like Final Fantasy and Dragon Quest, built by their core Japanese teams. It's a return to their roots.
Taylor Weaver
So the story for the future is a very focused one. It’s less of a sprawling, global epic and more of a tightly-plotted, single-location drama. I think we'll see them act more as a publisher for unique Western titles like Powerwash Simulator, rather than a developer. They’ll place small, safe bets outside of Japan.
Elon
Exactly. Minimal risk, maximum focus on the core profit center. This reorganization is a blueprint for how a legacy gaming company can reinvent itself to compete in the modern market. It’s about being ruthless with what doesn't work and betting the farm on what does. It’s going to be fascinating to watch.
Elon
That's the end of today's discussion. The key takeaways are clear: Square Enix is making a calculated retreat to its core strengths, betting heavily on Japanese development and AI-driven efficiency. Thank you for listening to Goose Pod.
Taylor Weaver
It's a powerful, if controversial, new chapter in their story. We'll see how it unfolds. See you tomorrow.

Square Enix is undergoing significant layoffs and consolidating development in Japan to refocus on its core strengths. This strategic shift, driven by underperforming Western studios and industry-wide corrections, involves embracing AI for efficiency. The company aims for fewer, bigger, Japanese-made hits, a move that's both controversial and a blueprint for future industry adaptation.

Square Enix Undergoes Mass Layoffs As It Reorganizes to Consolidate Development in Japan - IGN

Read original at IGN

Over 100 workers in the UK and an unknown number in the US are expected to be impacted.Square Enix is undergoing mass layoffs today, potentially impacting over 100 individuals, alongside a broader effort to consolidate its publishing organization and focus its development work in Japan.Via public posts from former employees as well as confirmation from internal sources, IGN has learned that employees in the UK and US are being informed of the layoffs today, with an unknown number of US employees being dismissed by the end of the week, and a possible 137 jobs at risk in the UK.

Under UK law, Square Enix must undergo redundancy consultations to see if any jobs can potentially be saved, so the final number in the UK could be smaller. It is not yet clear which teams were impacted by this, or to what extent.Internally, a slide presentation now publicly available was also shared with employees earlier today, offered a progress report on Square Enix's ongoing "reorganization of overseas organizations", of which this restructuring seems to be a part.

Per Square Enix, the strategy has already involved "clos[ing] overseas development studios and shift[ing] toward consolidating development functions in Japan."As a part of this, Square Enix already sold Crystal Dynamics, Eidos-Montreal, Square Enix Montreal, and a number of associated IPs to Embracer Group.

It also already laid off workers across its Western operations in 2024.That leaves Square Enix with the Life Is Strange, Outriders, and Just Cause franchises currently managed by its Western studios, as well as the publishing of Powerwash Simulator.Square Enix has shared a statement with IGN confirming the layoffs, but did not respond to questions about the number of individuals impacted, what roles, or if any projects or specific studios were impacted:We are reorganizing our operations in North America and Europe to strengthen our development structure and to drive a globally integrated marketing strategy.

This was an extremely difficult decision, made following careful consideration and analysis by our leadership, in order to best position the Group’s long-term growth.We extend our heartfelt gratitude to the talented team members who will be departing the company for their significant contributions to Square Enix.

During this period of transition, we remain committed to treating each individual with the utmost respect and providing extensive support throughout this process."In the same presentation shared today, Square Enix also shared that it expects 70% of its QA work to be handled by generative AI by the end of 2027.

The company has stated in the past that it intends to be "aggressive in applying AI" across both development and publishing.Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.In This Article

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